Glory To The Heroes
The Complete Wiki & Strategy Guide
Glory To The Heroes is a hardcore tactical PvPvE mil-sim FPS set in the Russian-Ukrainian war. Built on Unreal Engine 5.5, it puts you on the front lines as an enlisted soldier — not a superhero. Master every role, map, and weapon with the most complete Glory To The Heroes guide on the web.
What Is Glory To The Heroes?
Glory To The Heroes is a large-scale, squad-based military simulation FPS developed by Deaf Tone Games — a Ukrainian indie studio committed to depicting the ongoing Russian-Ukrainian war with historical accuracy and journalistic purpose. The game runs on Unreal Engine 5.5 and features combined-arms gameplay, blending infantry skirmishes, artillery barrages, drone warfare, and armored vehicle operations into a single cohesive battlefield experience.
Unlike mainstream military shooters, Glory To The Heroes treats the modern battlefield with brutal realism. There is no health regeneration. A hidden landmine can end your run instantly. An artillery strike can eliminate your entire squad before you hear the shell whistle. Every action has weight and consequence, echoing the reality faced by soldiers in Krynky, Bakhmut, and other frontline positions.
The game is set to launch in Early Access in Q1 2026 after nearly three years of closed playtesting with community backers. The developers plan a continuous update roadmap leading to a full version 1.0, with more maps, weapons, vehicles, game modes, and a complete single-player story campaign based on real war stories of individual soldiers.
The Glory To The Heroes glory to the heroes wiki you are reading right now is maintained to help players understand every system in the game — from the ten playable roles to the tactical map software inspired by real Ukrainian battlefield tools like 'Delta' and 'Kropyva'.
�?Core Features
10 Distinct Roles
From FPV Drone Operator to Artilleryman — each role has unique equipment, duties, and resource management responsibilities on the battlefield.
Real-World Maps
Battlefields are recreated using real-world heightmap data and photogrammetry, starting with the Battle for Krynky.
Immersive Weapons
Bullet drop, weapon malfunction, manual ammo management — weapons behave like real tools of war, not arcade pickups.
Real Vehicle Interiors
Drive armored vehicles with full interior views. Fuel, ammo, and maintenance management add a logistical layer to every engagement.
No Health Regen
Light wounds need bandages. Heavy wounds need a Medic. Severe injuries mean death. The injury system demands squad coordination.
Build Fortifications
Construct sandbags, trenches, fire-points, and anti-drone obstacles. Destructible environments mean no position is ever safe.
Weather & Day/Night
Real-time weather changes and day-night cycles affect visibility, vehicle handling, drone range, and infantry morale.
Tactical Map UI
Every role uses a real-time tactical map inspired by Ukrainian 'Delta' and 'Kropyva' battlefield software for navigation and artillery calculation.