Glory To The Heroes Squad Tactics — Communication, Fortification & Combined Arms
Glory To The Heroes is not a game you can win alone. Every system in this glory to the heroes squad tactics guide — from the injury mechanics to the role-specific equipment to the tactical map — is designed around coordinated squad operations. A solo Rifleman stumbling into the Krynky frontlines will be dead within minutes. A coordinated eight-player squad with proper role distribution, active communication, and a shared tactical picture can hold objectives against significantly larger enemy forces through combined arms superiority. This guide covers everything you need to know to function as a high-performing squad unit.
Communication Systems
Glory To The Heroes features a multi-channel communication system directly inspired by real Ukrainian military communication protocols.
Positional 3D audio voice chat that all nearby players (friendly and enemy) can hear. Use this for immediate tactical calls — 'Contact left, 50 meters', 'I need Medic now', 'Grenade out'. The positional nature means shouting your squad's plan on local voice near enemy lines is a real intelligence leak.
Use: Immediate tactical commands, Medic requests, contact reports
Squad-only voice channel with unlimited range within the operational area. This is the primary planning and coordination channel. Use it for fire mission coordination between FPV Operator and Artilleryman, vehicle navigation updates from the Driver, and squad leader's tactical orders.
Use: Fire missions, logistics coordination, squad movement orders
Squad Leader only channel connecting all squad leaders across the full match. Used for inter-squad coordination on large maps — flanking coordination, artillery deconfliction, joint assault timing. Only the designated Squad Leader role can transmit on this channel.
Use: Inter-squad coordination, assault timing, multi-squad flanks
All-team and squad text channels for non-urgent information sharing — tactical map annotations, resource requests, objective status updates. Useful when voice channel discipline is being maintained during sensitive operations.
Use: Map markers, resource requests, non-urgent updates
Using the Tactical Map
The in-game tactical map in Glory To The Heroes is inspired by real Ukrainian battlefield software including 'Delta' and 'Kropyva'. Every player has access to a shared tactical map that displays friendly positions in real time and allows manual marking of enemy contacts, mine positions, objectives, and fire mission coordinates. Proficient use of the tactical map is what separates coordinated squads from chaos.
Fortification Strategy
The Assaulter's ability to construct fortifications is one of the most strategically impactful mechanics in Glory To The Heroes. Properly constructed defensive positions dramatically multiply your squad's ability to hold ground against numerically superior forces. The key principle is: capture first, fortify immediately, then consolidate.
Basic cover providing small arms protection. Degrades under sustained fire. Fastest to build.
Full-body concealment against direct fire and partial protection against artillery fragments. Requires most construction resources but is the strongest fortification type.
Reinforced firing position providing stable prone support and partial ballistic protection. Significantly increases Automatic Rifleman and Marksman effectiveness.
Dragon's teeth or reinforced barriers that channel enemy vehicle movement. Place these at vehicle approach routes to force vehicles into kill zones covered by the Light Anti-Tank role.
Lightweight net structure that intercepts FPV drones flying at low altitude. Deploy around high-value positions (Artilleryman post, FPV Operator station, Medic triage area).
- The first 2 minutes after capturing a position are the most dangerous — the Assaulter must build immediately before the counter-attack begins
- Layer your defenses: anti-tank obstacles at 100m, sandbag overwatch positions at 50m, trenches at the objective
- Anti-drone nets protect your Artilleryman and FPV Operator — two of your highest-value targets — from the most common kill method in the game
- Rotate firing positions regularly — enemy FPV operators will map your fortification locations quickly
Optimal Role Distribution
For a standard 8-player squad, the following distribution provides balanced combat, support, logistics, and intelligence capabilities:
- ×2 Rifleman
Body of the squad — flexible and expendable, they hold ground while specialists operate
- ×1 Medic
Non-negotiable. One Medic for eight players is the minimum. Two is ideal for sustained operations.
- ×1 FPV Operator
Intelligence and precision strike capability. One per squad mandatory.
- ×1 Artilleryman
Decisive fire support. Requires FPV Operator coordination to be effective.
- ×1 Assaulter
Fortification and close assault capability. One per squad is minimum for capturing and holding objectives.
- ×1 Driver
Logistics backbone. Without a Driver, all specialist roles run out of resources within 20-30 minutes.
- ×1 Variable (Sniper / Marksman / Light Anti-Tank)
Situation-dependent. Choose Sniper for reconnaissance-heavy maps, Light Anti-Tank when enemy vehicles are active, Marksman for general precision support.
Attack & defense
⚔️ Attacking Fortified Positions
- Phase 1 — Intelligence: FPV Operator scouts the target position, marking fortifications, mine locations, and personnel on the tactical map.
- Phase 2 — Suppression: Artilleryman fires a mortar barrage on enemy fortifications based on FPV-provided coordinates. Automatic Rifleman provides direct suppressive fire to keep enemy heads down.
- Phase 3 — Breach: Assaulter and Riflemen advance under suppression, using terrain and smoke grenades for cover. Light Anti-Tank prepares to engage any vehicle assets.
- Phase 4 — Clear: Assaulter leads building-by-building or trench-by-trench clearing with shotgun or GP-25. Riflemen provide immediate backup.
- Phase 5 — Consolidate: Immediately upon capture, Assaulter begins constructing fortifications for the counter-attack. Medic treats casualties. Driver brings resupply.
- Phase 6 — Hold: Automatic Rifleman establishes a fire-point. FPV Operator re-deploys for counter-attack detection. Artilleryman re-positions mortar for new engagement range.
🛡️ Defending Against Infantry Assault
- Pre-engagement: FPV Operator continuously sweeps approaches for enemy movement. Artilleryman has pre-calculated fire solutions for likely assault approaches.
- Early warning: Sniper or Marksman in overwatch position identifies and reports enemy staging positions via tactical map.
- FPV interdiction: FPV Operator targets enemy Artilleryman and FPV Operator first to eliminate their fire support before main engagement.
- Channel the attack: Anti-tank obstacles and trench positioning force attackers into pre-planned kill zones covered by the Automatic Rifleman.
- Engage and suppress: Automatic Rifleman suppresses the main attack. Riflemen hold flanks. Marksman targets high-value enemies.
- Medic triage: Medic operates from a covered rear position, treating casualties under fire while the Assaulter repairs degraded fortifications.